Lava Level
Portals
Jet-Packs
Deaths
Win
About the Game
This game is all about skill. Just make it to the end of each level. Seems simple enough? It's like Super Meat Boy with guns, physics, longer levels, and a free form editor.
Using your wits and fast reflexes you must help our pixel hero fight enemies, solve puzzles, and avoid traps on his way to victory.
Using your wits and fast reflexes you must help our pixel hero fight enemies, solve puzzles, and avoid traps on his way to victory.
About the Developer
Born and raised in sunny southern Canada, the developer of this game enjoys long walks down the document root and breakfast with a side of Reddit. He is charismatic when it is efficient to be so, and has even been known to crack a smile during anecdotes about farcical calamities. He also doesn't enjoy writing in the third person, so I will stop that now.
The most important thing you need to know about me is that I will be programming until the day I die, which, if the standard of code continues to improve, will be delayed indefinitely.
Code is not only my ultimate passion, but the most useful tool ever created to manage and automate repetetive tasks which helps us advance in science and technology.
It's all about enabling technologies and the possibility of a technological singularity.
It goes like this- the better the tech you have, the faster the tech can be improved.
However, future products will require better software so for the technological singularity to be possible, there must also be exponential growth in software complexity without putting extra burden on the developers.
The equivalent of a universal replicating machine (which could theoretically build copies of itself) in software, would be a program which can generate programs capable of duplicating themselves with improvements.
Such a program, if sophisticated enough, could evolve and adapt to the problems put to it. Since that program will surely be asked to entertain someone, it better have gaming capabilities.
So that's where I decided to begin, with a game, and I plan to never stop.
The most important thing you need to know about me is that I will be programming until the day I die, which, if the standard of code continues to improve, will be delayed indefinitely.
Code is not only my ultimate passion, but the most useful tool ever created to manage and automate repetetive tasks which helps us advance in science and technology.
It's all about enabling technologies and the possibility of a technological singularity.
It goes like this- the better the tech you have, the faster the tech can be improved.
However, future products will require better software so for the technological singularity to be possible, there must also be exponential growth in software complexity without putting extra burden on the developers.
The equivalent of a universal replicating machine (which could theoretically build copies of itself) in software, would be a program which can generate programs capable of duplicating themselves with improvements.
Such a program, if sophisticated enough, could evolve and adapt to the problems put to it. Since that program will surely be asked to entertain someone, it better have gaming capabilities.
So that's where I decided to begin, with a game, and I plan to never stop.
System Requirements
For now only Windows is supported, Sorry. We plan to eventually release a Linux version if possible, and then maybe a Mac version.
This game needs OpenGL but you will already have that. It also needs a dedicated graphics card and a medium fast processor to handle the physics.
A gamepad/controller is not required but recommended. A config file allows you to configure both keyboard and controller keys.
This game needs OpenGL but you will already have that. It also needs a dedicated graphics card and a medium fast processor to handle the physics.
A gamepad/controller is not required but recommended. A config file allows you to configure both keyboard and controller keys.